Students
If you are interested in possibly doing a project, a masters, or a PhD under my direction, please contact me.
PhD students:
- Chris Wilson – Context-Driven Behavior
- Zac Hutchinson – Artificial Dendrites
Masters students:
- Alex Revello – deep learning for identifying nesting seabirds from drone imagery
Past graduates:
- PhD:
- Larry Whitsel, Ph.D. (2013) – A Context-Based Approach to Detecting Miscreant Agent Behavior in Open Multiagent Systems
- James H. Lawton, Ph.D. (2005) – Multi-Agent Opportunism (co-advised with E.H. Turner)
- MS:
- Sonia Rode, M.S. (2016) – Representing and Communicating Context in Multiagent Systems
- Zack Schiller, M.S. (2015) – Email Similarity Matching and Automatic Reply Generation Using Statistical Topic Modeling and Machine Learning
- Graham Morehead, M.S. (2014; co-advisor: James Wilson, School of Marine Sciences) – A Complex-Systems Approach to Simulating the Sea Urchin Ecology
- Adi Levi Conlogue, M.S.T (Master of Science & Technology; 2013) – Students’ Understanding of Recursion: When Do They Use It and Why?
- James Brawn, M.S. (2012) – An AUV Simulator for Incorporating Physical Feedback
- Jaimi Allen, M.S. (2010) – Teaching Programming in Elementary School
- BS capstone students:
- Greg Kritzman (2016) – RUNNER, Part 1: The Robot (co-advised with Bruce Segee)
- Seraphina Orsini (2016) – RUNNER, Part 2: NEAT (co-advised with Bruce Segee)
- Cory Solberger (2016) – Course-based Learning Assistant
- Mark Larson (2016) – Machine Learning in a Video Game
- Clay Peterson (2015) – Crystal Casters: A Virtual Trading Card Game for the iOS Platform
- Ryan Urquhart (2015) – Program to Support Property Assessors
- Charles Toothaker (2014) – Bioinformatics/DNA Sequence Tools
- Paul Koroski, B.S. (2014) – RPGConnector: Virtual Desktop for Role-Playing Games
- Chris Lemay, B.S. (2013) – FantasyStatSim: A Fantasy Football Simulator
- Ryan Conlogue (2013) – Data Aggregation
- Chris Lemay (2013) – A Program to Predict NFL Statistics for Fantasy Football Purposes
- Alex Strout (2013) – GEAS: Game Engine-based Agent Simulator
- Rachel Waugh (2013) – Provenance: Canine Behavior
- Adi Levi (2009) – Teaching Alice and Scratch to Early Elementary Students
- Justin Chiavicci (2009) – Gene Simulation
- James Brawn (2009) – CritterWorld
- Benjamin Pomelow (2008) – Crystal Simulation
- Andrew Desmarais (2004) – CLIPS to LISA Conversion